Increased stress amount of trait comments (aka ‘Stress Barks’) by 4 Increased the potency of all bleeding effects Increased the potency of all blight effects Increased chances to find Antivenom and Bandages Buffed Inspiring Tune by 1 point each level Buffed Battlefield Medicine to have a true 100% chance base Removed Deathblow resistance they get hit, they die Increased Blight and Bleed effects on Curios Increased chance of negative quirks from Curios by 10% Changed number of recruits available after upgrades Reduced number of trinkets available by 1 per tier past the first Increased duration of ‘Go Missing’ random event by 1 week Increased maximum number of negative quirks to 3 (minimum still at 1) Increased all heirloom rewards for quests by 2 Increased all gold rewards for quests by 25% (rounded down) You now need to explore 100% of the rooms instead of 90% Removed Antivenom and Bandages from being purchased Removed Trinkets, Heirlooms, Jewellry, and Gems from being kept
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